Star Wars: A Galaxy Apart

One Small Step...
Session 5

Ship in hand, supplies carted over, the party makes way to Pathan. The Restoration has a cargo of foodstuff to be delivered to a human colony there that will provide the party with 2000 space munnies.

Taking off mostly intact the party travels through four gates unmolested to arrive at their destination. Promptly upon arriving they are robbed by the The Red Torda, a local gang they preys upon the area.

In the end the party is able to trade the cargo for some of the personal weapons they’ve retained from their home galaxy.

Before they set to leave they are offered possession of a slave in exchange for additional weapons. At first the party demurs at the idea of slave trade but are quick to make the trade upon seeing the slave beaten in front of them.

With a new addition to their crew the party prepares to make their first inroads into this home far, far away from home.

The questions remains: Whom got the better of whom when when slave, a Milhan girl named Chosu, is exchanged for firepower?

Making New Friends
Session 4

The party emerges through the wormhole intact but their ship is little more than a paperweight. They are promptly boarded and subdued. Unconscious or blindfolded they are taken to a secret base and split into two groups: humans and aliens.

The aliens are tortured for hours on end subjected to questions they cannot answer. The humans are questioned as well but much more cordially – if only by comparison.

It is discovered that the party in no longer in their home galaxy. And the galaxy they find themselves in is strikingly similar yet dangerously different than their own. Here humanity is oppressed and seen as vermin by the alien civilizations of galaxy.

The party finds themselves within the company of the Restoration, a faction of humans dedicated to the of freeing humanity from the tyrannical High Order.

Upon discovery that the party is no threat they are released. Their ship is out of commission and while the Restoration can make repairs they wish to understand the hyperdrive unit it possesses. This technology is unknown to the people of this galaxy and could be a powerful tool in breaking the stranglehold the High Order maintains through their control of the Gate Network.

Unwilling to leave her ship behind, the party’s captain elects to stay behind and oversee repairs. The Restoration provides the party with a ship they may use to make their way in the galaxy.

Sessions 1-3

This adventure encompassed the first three sessions of the campaign. It was designed to give players a chance to get to know the D6 system and work out how their characters would interact with one another.

The party took a job to locate a derelict Republic convoy. During the course of this job the party is betray by some of the men they were working with. Chase is initiated but the traitors trapped the party’s ship’s hyperdrive and as explosion wrack the unit the ship is thrown wildly off course and shot through a wormhole to places unknown.


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